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Both these devices act as sophisticated tone controls, in that
they are used to alter specific frequencies in a signal, much
as the bass, mid and high tone controls do on a home hi-fi.
The technical name for the circuits used in these devices are
filters - they filter the signal and cut or boost
certain portions of it. You may also see mention of high-pass
and low-pass filters. These are simple filters that let
only signals higher than a given frequency (a high-pass filter),
or lower than a given frequency (a low-pass filter) through.
The specifications of these filters will also give some idea
of the slope, or how steep the cut off is below the given frequency.
Slopes of 12dB per octave are probably most useful in this context.
Steeper slopes (up to 24dB/octave) can give phasing problems
around the cut off point.
High-pass filters are commonly seen on mixer input stages, on
crossovers and also on graphic eq units as a filter of, say 40Hz
12dB/octave is useful in reducing rumble and high power bumps
(say if a mic is dropped) and doesn't affect the overall sound
much as there is little audio information below this level.
A Graphic EQ is a multi-frequency filter, which generally
can cut or boost at eight or more frequencies. It is important
to remember that the frequencies that the filters are quoted
to operate at are the centre frequencies. The filters
will affect frequencies around them depending on how steep the
slope is either side of this frequency. The steepness of the
slope is defined by its Q value. Higher Q values give a denote
a steeper slope.

High Q values (say 3 - 5) , despite being more selective, can
give rise to 'ringing' or 'resonance', which is generally not
desirable. Most graphic EQs have fixed Q values and fixed centre
frequencies for each of their filters. See the Yamaha
GQ2031 for an example of a typical Graphic EQ. next page |