Dynamic range is the difference between the
softest and the loudest part of a situation. This of course,
varies, depending on the situation you are in. Dynamic range
is generally specified in dB, but as it is a ratio of two dB
values, there is no reference needed.
Consider the dynamic range of human hearing:
130dB
Threshold of pain
120dB
Loud Rock Music
110dB
Underground Train
100dB
Heavy Lorry/ Loud Classical Music
90dB
Heavy Street Traffic
80dB
Average Factory
70dB
Noisy Office
60dB
Average Conversation
50dB
Quiet Street
40dB
Quiet Auditorium
30dB
Quiet Recording Studio
20dB
Rustling Leaves
10dB
Anechoic Chamber
0dB
Threshold of Hearing
All these values are in dBSPL, and the dynamic
range of hearing is said to be 130dB.
Now consider the case of the rock concert. Take the dynamic range
at the vocalists mic. During pauses, the level might be 40dBSPL,
i.e. the sound of the auditorium (if it were quiet), and then
it might be 120dBSPL when the vocalist is shouting into the mic.
Thus the dynamic range at the mic would be 120 - 40dB i.e. 80dB.
From the sound system point of view, we would be more interested
in the quietest vocal passages - which might be more like 70dB
- so the dynamic range of the performance would be 120 - 70 i.e.
50dB. To be able to reproduce the performance with all its dynamics,
our system, meaning all the components, would have to
have a dynamic range of 50dB. If it doesn't, then we will need
to compress the performance dynamics.